Friday, September 26, 2014

The Rock Song of J. Alfred Pruflove: Unwound

Unwound: The Future of What

Then: There was a time around 2000 of so, when Unwound was on the verge of splitting up, that they were my favorite band. They took Nirvana and Sonic Youth, two of my favorite bands growing up, and made them more noisy, more vicious, and more feedback-laden. Since I didn't know how to properly play guitar, I looked at Justin Trosper's feedback and saw the soul of elegance. It's no surprise that most of my attempts at bands then were Unwound/early Sonic Youth-style washes of sound. I guess that's still kinda what I do, really.

Now:'s true that on relistening to the record, Unwound has struck a pretty great balance between Nirvana's punkiness and Sonic Youth's noise, but...I dunno. All the songs on The Future of What sort of sound the same, to be honest, and while Justin Trosper could conjure up some absolutely wicked noise with his plexiglass guitar, his lyrics are pretty damn embarrassing, juvenile poetry, which is something I'm fearing I'll be saying a lot during this exercise. As-is, The Future of What could be good in very small doses, but even its meager 30-minute running time was too much.

Monday, September 15, 2014

Introducing the Rock Song of J. Alfred Pruflove

Yep, I'm deep in my studies again, so I'm putting the usual halt to More Moore, though if anyone wants to talk Dostoevsky with somebody, I'm their man. So that the blog doesn't get stuck for months without any updates, I've devised something I can do that requires little work: I had a pretty different musical palette in the early 2000s, with a lot of bands that could be referred to these days as, I guess, 'indie'. On the way to school, I figured I'd pop in an album from my late-teenhood and do a little writeup to see how well it holds up now that I'm older and, I hope, wiser. I better be wiser, it's sure costing me a lot of money.

Oh, and I set up a rarely-updated Tumblr as well, if you feel the interest in following it. I'm just putting up paintings of beautiful women with it, at the moment.

Thursday, July 31, 2014

More Moore, part 34: WildC.A.T.S. book I

WildC.A.T.s book I: Homecoming (1995)

And at last we come to WildC.A.T.s, probably the closest thing to a 'crown jewel' in Moore's Image canon, and certainly the book that he worked the longest and hardest on during his tenure with the company. WildC.A.T.s is the creation of Jim Lee, now mostly known as the Tweedledee to Dan DiDio's Tweedledum as co-publishers of DC's New 52 reboot. Stop me if you've heard this one before: Lee is a fantastic artist (his pencilwork was the only thing that elevated All-Star Batman & Robin the Boy Wonder out of the embarrassing shlock that Frank Miller's prose otherwise gave it) who sadly had no ability in writing his own scripts, so he created a new IP with Image comics that eventually had Alan Moore come on-board and give the work some much-needed depth. Much like Moore's work on Spawn, Moore and Lee barely worked together at all, and WildC.A.T.s quickly took on a revolving door of artists that gave the work a frustratingly inconsistent quality. And, like his work with Spawn, Moore's work on WildC.A.T.s is surprisingly well-done, if nothing ground-breaking.

WildC.A.T.s, as Jim Lee first envisioned it, is basically just the Image take on X-Men, which Lee had worked on during his time at Marvel. Like Professor Xavier's students, the Wild Covert Action Team is a group of young superheroes, each with a signature power or ability, like sexy ninja-assassin Zealot (nothing at all like Psylocke, of course) empathetic robot Spartan, and beefy purple Maul, yet another wisecracker in the Thing style. The only real difference brought in by Lee and original writer Brandon Choi is that THIS close-knit group of superpowered young adults led by a rich, older telepath (Lord Emp, in this case) is that the C.A.T.s aren't mutants, they're aliens! The team are all Kherubim, an alien race locked into an eternal war with rival aliens the Daemonites. That groan that you just heard upon reading those names came from yourself, and thusly you can see why Moore was brought in to give the script a little depth.

Just before Moore's first chapter, the C.A.T.s are splintered, and much like Gail Simone would do in Secret Six, Moore creates two WildC.A.T.s teams; While Emp takes most of the members back to the planet Khera to find out just what the hell is going on, another sexy ninja-assassin named Savant and the Superman-esque Mister Majestic found a new team back on Earth to combat criminal organizations. Honestly, the second team gets up to very little during the course of Homecoming; they recruit punk cyborg Ladytron and persuasive Tao and cause some trouble among Mafia organizations, including what looks like Liefeld-era Deadpool. The Earth chapters are entertaining but inconsequential, at least at this juncture; the best moment is where they crash a robot wake for a recently-deactivated guardbot:

"Though known to all the world as H.A.R.M., his close friends called him Chuck. Born Charles Sweeney in Cleveland, 1946, he had one childish dream/He wanted to weigh fifteen hundred pounds with ground-to-air bazookas on his shoulders."

The real meat of Homecoming, however, is with the team on Khera. Moore's big twist is that the Kherubim/Daemonite war is over, long over. The Daemonites lost, and Earth was so remote that neither side bothered to tell the soldiers on the ground. Khera, flush with its victory, is in a millennia-long decadence, and both Emp and Zealot are quickly and easily seduced with the promises of endless power that Khera's two political parties offer them. The other members are treated like garbage, especially half-Daemonite Voodoo and Maul, whose Titanthrope heritage marginalizes him rapidly: as another Titanthrope tells it, their race are the true Kherans, who were subjugated and enslaved by the Kherubim and who now make up the lower-class workforce for their rich masters. The plot jumps around as thus: from Emp and Zealot in glorious luxury, to the new C.A.T.s on Earth, to the rest of the C.A.T.s on Khera trying to unravel a conspiracy to use both Emp and Zealot as martyrs to further political causes.

Homecoming is far from perfect; like most Image work, a lot of the issue is in the art. The original plan before the penciller merry-go-round was for Moore to work with Travis Charest, but even that wouldn't have made the work much better, it's simply an issue with the style in the early to mid '90s. If you can get past the art, Moore does some impressive worldbuilding with Khera, and the glittering facade hiding the rot within is an impressive approximation to an alien version of the late Roman Empire. The second team is slower getting out of the gate, but Moore still has another book to go. Homecoming is really quite good, especially for Image-era Moore, and he makes the most of giving an alien world some serious political depth.


Up next: The cats are still wild in the second half of Moore's WildC.A.T.s.

Wednesday, July 9, 2014

More Moore part 33: 1963

1963 (1993)

If there is a single irrefutable fact out there regarding Alan Moore, one that can be stated beyond any reasonable doubt, it is that, within his work at least, the man is indebted to the memories of his childhood. His first major work, Marvelman, was a wildly successful attempt to reboot a forgotten Silver Age superhero from the '80s, and nearly everything since, whether the Tales From the Crypt EC horror of Swamp Thing or the strip work of "In Pictopia," has had at least one foot in the comic work of yesteryear that Moore grew up on, a fact that continues today. In 1993 Moore, along with several of his go-to artists like Rick Veitch, Steve Bissette, Dave Gibbons, and John Totelben, dove headfirst into the nostalgia well, and came out with 1963 simultaneously a parody of, and a love letter to, early '60s Marvel Comics work. The team produced six issues before the politics at Image seemed to kill the whole project, and this 1963 is as much an unfinished work as Big Numbers, and hearing the story from Steve Bissette, who seems to have had a falling-out with Moore around the end of the work's run, it will never be completed. But speaking as someone who took in 1963 and enjoyed it much more than expected, I can say that its unfinished state is likely a good thing.

I can only imagine how bizarre 1963 must have been to the average consumer when it debuted in 1993 on Image Comics, home of Spawn, Violator, Savage Dragon, and all the other hyper-muscled, grim-past meatheads who grew like a fungus in the '90s. The parody is spot-on; the colors, courtesy of Marvin Kilroy, are bold and flat, they pop off the page, instantly differentiating themselves from the standard browns and greys of the time. Veitch and Bissette do their best Steve Ditko/Jack Kirby impressions throughout, and Moore seems born into the role of the obnoxiously alliterative Stan Lee pastiche 'Affable Al'. Each chapter is a different comic in the fictional Image world of 1963, with the actual 1963 title superimposed over the Image logo in the corner of the cover. We're got "Mystery Incorporated" as a pastiche of Fantastic Four, "The Fury" is The Amazing Spider-Man, "USA - Ultimate Special Agent" is Captain America, "The Unbelievable N-Man" is The Incredible Hulk, and "Horus, Lord of Light" is The Mighty Thor. Naturally, chapter six is the Avengers pastiche "The Tomorrow Syndicate," which I'll talk of in more detail. With the first five chapters, what you see is what you get; I find Silver Age comics entirely endearing, goofy fun, and you'll get that in spades in the pages of 1963. The Fury is a dopey teen who has to keep his secret identity from his mom, just like Peter Parker and Aunt May; Horus sheds his civilian guise as professor of Egyptology to go on mystic adventures and foil his evil brother Set, etc. etc. etc. You could say that this is the worst Alan Moore comic because it brings absolutely nothing to the table, but you get the same enjoyment out of it that you do reading Jerry Siegel's old Silver Age Bizarro comics. In that way, it's the perfect cool-down after reading, say, From Hell. All of the behind-the-scenes stuff, the fake ads and the letters pages, are hilarious, they run the gamut to "Own a nuclear sub!" ("Big enough to scare NATO for 30 years!") to the most stereotypical comic fan nitpicking, as well as a letter written by Neil Gaiman taking Affable Al to task for his portrayal of the English. More cynical readers (which would likely be most of them, for this work) will appreciate the none-too-subtle representing Al/Stan Lee as as a slave-driver who takes complete credit for the works, shoving the arists off to the side, as detailed in his book "How I Created Everything All By Myself and Why I Am Great." Jack Kirby would approve.

So what about that chapter six? In its final moments, "The Tomorrow Syndicate in: From Here to Alternity!" shows the direction 1963 was headed when The Tomorrow Syndicate surf through a myriad of differing realities and end up face-to-face with Rob Liefeld creation Shaft in the dark and mysterious world of 1993. Next up, so the plan was to go, was an 80-page annual illustrated by Jim Lee, in which the '63 Image pastiches meet the '93 Image characters and presumably some sort of evil would be combated. We'll never know, because Shaft's ugly mug is the last thing we see in the last chapter published.

So that's 1963 and unlike Miracleman or Big Numbers, few tears are shed from the unfinished nature of the work. Is it weak for Alan Moore? Yeah, kinda. It begins and ends with its satire, so if you're not into satires, or not into Silver Age work, there is absolutely nothing within its pages for you. If you enjoy a bit of Silver Age goofiness though, give it a spin; the chapters are easy to find, dirt cheap, and Silver Age comics are the medium's comfort food: good brainless fun. It's better than Blood Feud, at least.


Up next: Moore Image!. WildC.A.T.S.


Friday, June 27, 2014

More Moore part 32: Spawn and Violator part 3

Violator vs. Badrock (1995)

By the mid '90s, Alan Moore had demonstrated with his work with Image that, while in no danger of unseating his previously-written Greatest Comics of All Time, he could still imbue a grim'n'gritty, stereotypical '90s work with enough heart and black humor to make it surprisingly enjoyable. While Blood Feud collapsed into a mess of bulging muscles, ocher blood, and whiny cliches, the Violator miniseries was not only surprisingly good, but endearingly good, the stereotypical grimdark Image brand blended with a Looney Tunes slapstick humor that made this reader hope there was a collection of Moore's Image work on the market so I could have it all bound together on my shelf. More fool I.

So that brings us to the last of Moore's Spawn work...for now. Violator vs. Badrock is an in-between of his other two major Image works; it doesn't tow the company line like Blood Feud, but it isn't as madcap and goofy as Violator. I still say that there's nobody who writes the titular Violator as well as Alan Moore, somewhat like a homicidal Curly Howard, so any story in which he makes an appearance is bound to be good for a few laughs, at least. As it says on the cover, Violator vs. Badrock pairs the Violator with Youngblood member Badrock, a man who is both bad, and made of rock. He's about as transparent of a caricature of The Thing from Fantastic Four as can be had, so he functions as the gruff, sarcastic comic relief whenever Violator is off-screen. The plot sees Violator captured by the Whiteside-Parsons Research Institute, with a plan to use him as a power source to find a path down to Hell. Badrock is on-hand as security for this most delicate of operations, which unsurprisingly goes to Hell pretty quickly, pun intended. The first two chapters of this four chapter work are absolutely awful, and I had the lowest of expectations as I read through them. The art is by Brian Denham, whose other work seems to be mostly an X-Files one-shot, and is is shocking in its banality. Clearly by 1995, the typical '90s look had become so co-opted and mainstream that what few edges it had were hammered flat, with everyone looking inoffensive and bland, while still being gory and sexist. The main antagonist in the first half of the work is the angel Celestine, who looks ludicrous in her rugged battle-thong and nipple-obscuring strips of leather, and by the end of chapter two, I was ready to write off the work as the nadir of Alan Moore's work, period.

Luckily, the second half of the work was there to inject the work with some needed life. With Celestine's violent, disgusting death, the whole of the Institute is transported to Hell, where Moore gets to play around more with his Infernal mythology, as he did back in "In Heaven", as well as a re-introduction to Violator's murderous, moronic brothers from the Violator miniseries (sadly, no appearances from The Admonisher, though he is mentioned a couple times). All of the work's best lines come from this second half, as Badrock has to keep everyone at the Institution together while avoiding the denizens of Hell that want to fillet them. Denham's art is still immensely boring, but with some more interesting locales to illustrate, it could easily be worse. Both Badrock and Violator gets their chance to humiliate the Phlebiac Brothers, with Violator and his brothers bickering recalling the best moments of Violator, until at last Celestine's dying powers are snuffed out and the institute returns to Earth.

And that's it. Never before have I seen a work that I can characterize as too long and too short at the same time, but Violator vs. Badrock pulls it off with aplomb. Moore has done worse, of course, but the best I can say about V vs. B is that, after the first half, it's charmingly inoffensive, which are strong words to say in a story about a rock man trapped in Hell. The first half, with Badrock battling Celestine, is atrocious, however, and if you wonder why comics were in such a sorry state in the mid '90s, both Blood Feud and the first half of Violator vs. Badrock show that even Alan Moore wasn't immune to the siren call of this embarrassing era. Maybe I will skip on that theoretical collection after all.


Best quote: "If I may make a further observation, Fon-spa, you'll note it is an attractive human female we are pursuing. Why never a man? Or even a less stereotypically beautiful woman?/Are we, as tentacled monstrosities, responding to some archetypal urge, I wonder?"


Up next: The Silver Age at Image with 1963

Sunday, April 27, 2014

NPM 2014: Olena Kalytiak Davis

And with a quick, lovely work we end this year's National Poetry Month with a work by Ukranian-American Olena Kalytiak Davis, "Corruption" which according to the author herself is about the pressures of Spring in general and National Poetry Month in specifics. Enjoy the work and have a lovely rest of the month, and hopefully look forward to some More Moore soon.

The dark wood after the dark wood: the cold 
after cold in April's false November.
In that second worser place: more gone, less there,
but in that lurid present present, cast and held, 

rooted, kept, like some old false-berried yew. 
Just against; the door leading to preferment 
shut; no longer believing in still, by some, few
means, method, could be, but for the bad day set, 

left, leaning atop bad day. 
       Out- and un-

ranked, toothached, wronged— rankled corruptive thing!
Ill-wishing, in-iquitous, clipped, up-hoped, stripped: just plain: thin.
Dare thy commit: commit this final fatal sin: 
God my God, I am displeased by spring.

Thursday, April 17, 2014

NPM 2014: Adrienne Rich

Better late than never with Ms. Rich and a work for anyone who has ever felt uncomfortable with their own skin.

Adrienne Rich: "Diving Into the Wreck"

First having read the book of myths,
and loaded the camera,
and checked the edge of the knife-blade,
I put on
the body-armor of black rubber
the absurd flippers
the grave and awkward mask.
I am having to do this
not like Cousteau with his
assiduous team
aboard the sun-flooded schooner
but here alone.

There is a ladder.
The ladder is always there
hanging innocently
close to the side of the schooner.
We know what it is for,
we who have used it.
it is a piece of maritime floss
some sundry equipment.

I go down.
Rung after rung and still
the oxygen immerses me
the blue light
the clear atoms
of our human air.
I go down.
My flippers cripple me,
I crawl like an insect down the ladder
and there is no one
to tell me when the ocean
will begin.

First the air is blue and then
it is bluer and then green and then
black I am blacking out and yet
my mask is powerful
it pumps my blood with power
the sea is another story
the sea is not a question of power
I have to learn alone
to turn my body without force
in the deep element.

And now: it is easy to forget
what I came for
among so many who have always
lived here
swaying their crenellated fans
between the reefs
and besides
you breathe differently down here.

I came to explore the wreck.
The words are purposes.
The words are maps.
I came to see the damage that was done
and the treasures that prevail.
I stroke the beam of my lamp
slowly along the flank
of something more permanent
than fish or weed

the thing I came for:
the wreck and not the story of the wreck
the thing itself and not the myth
the drowned face always staring
toward the sun
the evidence of damage
worn by salt and sway into this threadbare beauty
the ribs of the disaster
curving their assertion
among the tentative haunters.

This is the place.
And I am here, the mermaid whose dark hair
streams black, the merman in his armored body.
We circle silently
about the wreck
we dive into the hold.
I am she: I am he

whose drowned face sleeps with open eyes
whose breasts still bear the stress
whose silver, copper, vermeil cargo lies
obscurely inside barrels
half-wedged and left to rot
we are the half-destroyed instruments
that once held to a course
the water-eaten log
the fouled compass

We are, I am, you are
by cowardice or courage
the one who find our way
back to this scene
carrying a knife, a camera
a book of myths
in which
our names do not appear.